![]() Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best.Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking. Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in.Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation. Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands.Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.Ĭraft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come. Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Right now, my main focus is on making the base game as stable as possible, but as I move more into content creation, then modding becomes more viable without breaking modders' works.” The modding tools will come online over time as the code base settles. Modding is going to be a very important feature in Clanfolk's development. I would love to hear your ideas on this too. Here is a current list of ideas that I am sure will be expanded on. A big part of Early Access will be developing the long term challenges for year 2+Īfter 2 years, if your Clan survives, your homestead will be in very good shape, and I want to start adding more events to the world to modify day to day life. Right now the first 2 years are a very solid experience. ![]() So this road map is not set in stone and the order may change, but as of right now these are the high level items that I want to tackle the most. Please keep in mind that Clanfolk's development has always been quite dynamic. EA Roadmapīelow is an idea of what I am currently prioritizing. I want to hear all suggestions, bug reports, and player experiences in order to make Clanfolk a better game together. “I am very active on our Discord, and I also will look to the Steam forums for player feedback and ideas. How are you planning on involving the Community in your development process? “The price will likely increase during the Early Access period as new features are added.” Will the game be priced differently during and after Early Access? One thing not present in Early Access (and therefore not mentioned in the Steam page either) is combat – the focus is squarely on survival against the elements.” The seasons and core gameplay are all present, allowing you to have an open-ended experience where you can take your clan in many different directions to flourish over the generations. “The Early Access version is fully playable and has all the content described on the Steam page. What is the current state of the Early Access version? The goal will be to continue to make the homestead feel more and more alive, and give the player even more reasons to care about each family member’s life and future.” “We plan for the full version of Clanfolk to have additional content influenced by community feedback during the Early Access period. How is the full version planned to differ from the Early Access version? “Clanfolk will be in Early Access for at least half a year, but very likely much longer depending on how the design develops with player feedback.” Everyone plays Clanfolk a little differently and I want to spend the time to make the game fun for each playstyle.”Īpproximately how long will this game be in Early Access? I love considering and implementing ideas from players, and the community feedback from Early Access will help make Clanfolk a better game. “Clanfolk is an ambitious and complex colony sim that will benefit from a long period of support and expansion in Early Access.
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